Crit Damage!!!!!
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Crit Damage!!!!!
Ok so heres the gist about crit damage:
Damage= patk/magatk - enemy's pdef/magdef (8pdef reduces 1hp damage and 10-12magdef reduces 1hp)
example: 2k patk - 800 pdef (800pdef reduces 100 hp damage)= 1900 hp damage on average
Factors to consider with how damage is calculated:
Pdef/magdef piericing, damage to other nations, damage reduction from other nation, % damage to certain types, etc all have factors into dealing more damage or less damage
Crits:
Crits are on average 1.5x the damage.
example: 2k normal damage x 1.5 is a critical attk of 3k damage. Simple enough right
Now on to crit damage. Crit damage can be added from Str (.2 per str point or 5 str=1%), weapon, pran enchants.buffs.
For this to work, please use your crit damage percent in decimal form like 100% crit is 1.00 and 50% crit damage is .50
So lets use my war for example: normal damage averages 2200, 307 Str (307/5=61.4%), 36% crit damage from Master of Blades buff, 3% from pran enchant.
So a total of 100.4 percent so lets divide that by 100 getting Crit damage % of 1.004 <-----This is important value
K lets do the math
2200 damage x 1.5 (critical) = 3300 damage + (3300 x 1.004=3313) <-----additional critical damage = total of 6613 damage
Big difference, instead of hitting normal crits at 3.3k, my crit damage increases the damage by 2x making it 6.6k
Ok now for regular pcrit: Pcrit= damage x 2 Ex: 2200 damage x 2 = 4400
You can do a Pcrit crit with regular attks that give massive damage
Just like above, lets calculate this pcrit crit regular attk
2200 damage x 2 (for pcrit) = 4400 damage x 1.5 (crit) = 6600 + (6600 x 1.004 for crit damage=6626)= total of 13226 damage
So with 2.2-2.3k patk, i can easily hit 13k damage.
Damage= patk/magatk - enemy's pdef/magdef (8pdef reduces 1hp damage and 10-12magdef reduces 1hp)
example: 2k patk - 800 pdef (800pdef reduces 100 hp damage)= 1900 hp damage on average
Factors to consider with how damage is calculated:
Pdef/magdef piericing, damage to other nations, damage reduction from other nation, % damage to certain types, etc all have factors into dealing more damage or less damage
Crits:
Crits are on average 1.5x the damage.
example: 2k normal damage x 1.5 is a critical attk of 3k damage. Simple enough right
Now on to crit damage. Crit damage can be added from Str (.2 per str point or 5 str=1%), weapon, pran enchants.buffs.
For this to work, please use your crit damage percent in decimal form like 100% crit is 1.00 and 50% crit damage is .50
So lets use my war for example: normal damage averages 2200, 307 Str (307/5=61.4%), 36% crit damage from Master of Blades buff, 3% from pran enchant.
So a total of 100.4 percent so lets divide that by 100 getting Crit damage % of 1.004 <-----This is important value
K lets do the math
2200 damage x 1.5 (critical) = 3300 damage + (3300 x 1.004=3313) <-----additional critical damage = total of 6613 damage
Big difference, instead of hitting normal crits at 3.3k, my crit damage increases the damage by 2x making it 6.6k
Ok now for regular pcrit: Pcrit= damage x 2 Ex: 2200 damage x 2 = 4400
You can do a Pcrit crit with regular attks that give massive damage
Just like above, lets calculate this pcrit crit regular attk
2200 damage x 2 (for pcrit) = 4400 damage x 1.5 (crit) = 6600 + (6600 x 1.004 for crit damage=6626)= total of 13226 damage
So with 2.2-2.3k patk, i can easily hit 13k damage.
Racing- Posts : 104
Join date : 2011-06-02
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